Category: Bloboy’s journey


July 27th, 2013 — 9:10am

God, let’s dust off a little… First, a last review of the last Ludum Dare !

Ludum Dare 26 : results

Results are now available! Reminder: only LD’s participants can vote for the other games. Votes are made on some criteria and, in the end, we receive only results for criteria with enough votes.

There were 2346 participants to LD26. For the JAM (the category we were in), we were 736.

Our results were not that bad :

#211    Graphics(Jam)    3.44

#236    Overall(Jam)    3.24

#307    Fun(Jam)    2.81

#355    Theme(Jam)    3.06

#409    Innovation(Jam)    2.50

#1775    Coolness    26%

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June 2nd, 2013 — 11:49am

Well, we HAD to be late for a post at some point, hadn’t we? Fortunately, we have a bloody good reason.

Ludum Dare : WE DID IT!

Ii took place from 27/4 to 29/4 (or, more accurately, 30/4 at 4 a.m.). All current members of GSM participated, that to say three less than during our latest JAM ; but everything went well !

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April 2nd, 2013 — 5:15pm

#GAM February and March : OneFailAMonth (but working on it)

They started the challenge with lots of determination. But unfortunately, it requires a bit too much time from our developers for them to be able to fully focus on it.
However, projects have been making progresses!

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February 25th, 2013 — 9:08pm

February, and we are back !
So, a quick review of January…

#GAM January

Because of several issues, Thomas directly focused on his February project. It consists of a dungeon crawler for which level design data will be saved on a database server.

Bastien isn’t entirely satisfied with his own project that isn’t totally polished (LINK : read what he says about it on his blog). It however allowed him to have his first experience with Unity and to wholeheartedly adopt it. He perfected the game during February.


We told you we would go, and indeed we did!

First, a quick presentation in its organizers’ words : “The Free and Open source Software Developers’ European Meeting (FOSDEM) is a two-day event organized by volunteers to promote the widespread use of Free and Open Source software.“

Talks were held on plenty of topics and booths presented a variety of products, softwares or project teams. Some were well known – like Gnome, Firefox, Ubuntu, LibreOffice… – but there were also others far less renowned (or finished).

Bastien and Pascale, the true warriors they are, already attended FOSDEM on Saturday. The rest of the team joined on Sunday to follow a few talks about Open Source games, of course, but also lots of other topics.

ephy Personally, I felt both very intelligent (I understood the title of the books, I who didn’t code at all only eighteen months ago!) and very inexperienced. Since I don’t have much technical knowledge, I couldn’t follow everything.
But next year, hopefully, I’ll have improved!

Alun Hevel

Even though this project became secondary, we are still working on it, especially on visuals.
Last one? Angelic forges… which gave our imagination a hard time.



The long and hard coding work is ongoing, thanks to our devs !

This month, they worked on jumps, in a very particular form : the main character is launched using the mouse movement – a catapult-like system – and gets thrown upon release of the mouse button.



Moreover, they made a great effort to give an elastic effect to our character’s movements since he is, after all, a blob.

bastien To manage this, I cut the sprite’s rectangle following a grid, and I move the different points to distort the rectangle. The texture (Bloboy’s image) is thus distorted in the same way. This gives the impression that the sprite is crushed in the direction of the mouse pointer.

And tests are conclusives!



Now, the effect still has to be polished…

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Bloboy’s journey – Development log – 3

August 10th, 2011 — 2:25pm

I know I said I said that I’d write a post a week…

But, you know, the hazards of life, work and Murphy…

Yet, as demonstrated by this post, I’ve not given up on my gelatinous friend.
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Bloboy’s journey – Development log – 2

May 31st, 2011 — 11:10pm

One comment that came up most often concerning the LD version of Bloboy (except the extreme difficulty of the game) is the unfortunate choice of controls.

The most obvious solution was to leave this choice to the user.
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