Category: General


2014, here we go!

January 22nd, 2014 — 3:07pm

Sweet 2013

2013 was made of :

  • Ludum Dare competitions which boosted the team
  • the start of Get Well Soon!, our first game sold online
  • some abandoned projects (to make room for the new ones)
  • a few challenges accepted… and sometimes achieved
  • the discovery of new tools, which we loved!

But also :

  • 11 posts (against 3 in 2012)
  • a communication directed at you, with a continuous presence on social networks
  • and, of course, our participation to the FrenchCows initiative!

Looking behind us,  lots of our objectives were reached, despite a great deal of time yet again stolen by our day’s work. We can be proud of ourselves.

Let’s roll up our sleeves for 2014!

After so many challenges met in 2013 (and some still ongoing), we’ll have to work really hard for what follows!

The main objective, of course, is still to finish our first game actually sold online, Get Well Soon!.
This past few months, we started to have regular meetings and dedicated workshop-days, which we plan to maintain, as we realized working together motivates us a lot. Because let’s be honest, it’s not always easy to get back home from work to start working again on your own… even if we love it!

Once Get Well Soon! will be done, we’ll start a marketing phase, which we are total newbies at. But we hope to learn a lot.
Then… we’ll still have LOADS of projects waiting for us to work on!

Get Well Soon! the latest news

Instead of participating to this December’s Ludum Dare, GSM Productions dedicated the weekend to Get Well Soon!. We had the help of Dimitri, 3D specialist and good friend of the team.

Friends making a video game ?!? After trying different types of industries, like advertising, movies or entertainment, I HAD to try that new challenge ! Eyes looking more and more like screens as the hours go by, orgies of junk food, lack of sleep and cheap humor … gosh, how I missed all these ! And what a pleasure to bring my contribution to Get Well Soon!

And we did achieve a lot through the weekend!

outside
monster

You’ll note that the first level design is finished and the outside environment well advanced! The doors and windows are in place as well as the outdoors stairs. Textures have been done (not all definitive, but we’re working on it). Lots of objects have been modeled (and there are still many more).

room

From a more practical point of view, the mouse’s cursor is now hidden in-game and the main menu is completely over with, with the possibility to go back to it and then resume the game. The options now allow you to choose your keys and to determine the cursor’s sensitivity.

menu

Since we publish each week an updated version on FrenchCows (we will never encourage you enough to join this friendly community), the version’s number is now visible in the main menu.

And, to French-speakers’ delight, you can now choose your language!

Finally, talking about gameplay, the character cannot jump anymore and is carrying a torch. Moreover, the turn-based movement is back, a bit modified to match its application to the scenario… and monsters can open the doors.

We hope to present all of this to you soon! In the meantime, for the curious who want to follow the game’s evolution, we’re waiting for you on FrenchCows! ;)

Comment » | General, Get Well Soon!, Ludum Dare

A good start for 2013 !

January 8th, 2013 — 10:03am

2013, already… Let’s make a good start out of it.

First, a review of 2012.

We lacked the time to achieve the objectives we set for last year. « Alun Hevel » (tower defense), our main background project, saw its code and its design evolve, but not enough to manage a release before the end of the year.
However we improved our experience, learned to master our tools further, and enhanced our ability for new ideas and concepts.

Continue reading »

Comment » | General

Updates in bulk

July 9th, 2012 — 3:16pm

From an external perspective, GSM Productions looks as productive as a fish-stick in a box of 12.
Apart from some ScreenshotSaturday, we’ve been dead quiet on the web, apologies for that.
But nevermind! It’s not because we do not talk about them that our progresses aren’t real.
So today, for your greatest pleasure, we decided to give some updates.
Continue reading »

Comment » | Alun Hevel, Events, General, Ludum Dare, Navigation

One candle…

December 9th, 2011 — 11:26am

Our first birthday!

One year ago on GTalk…
Continue reading »

Comment » | Alun Hevel, General, Navigation

Grand Opening

April 28th, 2011 — 2:03pm

Hello, and welcome to gsmproductions.com !

You are now reading the very first post of this website intended to present the games our small team is making to the world.

Watch this space : soon, we’ll release our first game, so stay tuned !

Comment » | General

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