A quick update on Alun Hevel

Hi there! Seeing how dead this blog has been for a while, I thought I’d give you a quick overview of what we are busy with at the moment.

Mostly, we’re working on Alun Hevel, which we plan to release at the end of the year (did I just let a release date slip ? I think I did…). We would love to share with you some of the improvements we are working on, but unfortunately right now most of our task are about “behind the scenes” stuff, as we decided to move from one multimedia library to another. So nothing to be very excited about, except maybe if you don’t experience a smooth framerate with the current release : the next one will be much better in that regard !

And in what is perhaps more directly exciting news (at least for some), the next version we are going to release will at last include the source code! We think we have all the licenses issues covered, so if some of you want to read our code and then faint while seeing nested loops, they will be able to. Isn’t that thrilling ? We are also working to put our next prerelease version up on IndieCity.

So, as you see, we have quite a lot of things on our plate, and that still does not take into account some improvements we made to the game proper. But I won’t spoil it, and keep those changes for another announcement. Until then, take care!

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