Archive for November 2011


Let’s get this party(cule) started !

November 28th, 2011 — 12:58pm

Apart from bringing an awful pun to your eyes, here is a quick update of what is going on in the team.
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In-House Tool

November 10th, 2011 — 10:31am

In a video game like Alun Hevel, we need to store information inside files.
There are two types of files:

  • the ‘dynamic’ files, in which we store the modified data, either directly or indirectly changed by the players (such as the options backup).
  • the ‘static’ files, containing the data needed by the game, such as pictures, translations or maps.

We must therefore use various programs going from a basic text editor (Gedit, Notepad, Geany, etc.) to a picture editor (Paint, the Gimp, etc.) in order to generate those files.
But sometimes, there isn’t any program which can comfortably generate the desired file, and this is the case with the mapping files.
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